“Wanna go to Alaska June 22nd?”

That’s the text message I received back in January from my old bandmate, Tim Waters. He and Stephen Goldstein, our bass player from Someone Like You, rose from the ashes of our defunct easycore band to form We Are The Movies, an alternative pop-punk band based out of Columbus, Ohio.

Without hesitation, I immediately committed; because all I’d been hearing about for the past eight years was Alaska. Tim’s old band, Nothing Less, was a mainstay of the early 2000s Alaskan pop-punk scene, performing at the Alaska State Fair, Sullivan Arena, and the University of Alaska – Anchorage and Fairbanks campuses. Nothing Less went global in 2005 performing with the Vans Warped Tour across the United States and Canada and performing at such famed venues as the Whisky a Go Go in Hollywood and CBGB in New York.

I met Tim back in 2008 through a craigslist ad seeking a pop-punk drummer. Before I knew it, we had recorded an EP, had a couple of our songs on the soundtrack of the Best Documentary at the 2012 Mountain Film Awards, and were performing at America’s Longest Continually Running Music Venue, the Newport Music Hall. By the time 2010 rolled around, Stephen and I hit the road working for a magazine on Vans Warped Tour, working on the tour during the day and performing acoustic songs and promoting our album in the early mornings and late, late evenings. That summer took us everywhere from Boston, Massachusetts to the Mexican border in San Diego, California. We learned a lot about hard work that year, and that experience would come into play as we set off to Alaska to kick-off Vans Warped Tour 2016 at the Sullivan Arena in Anchorage.


Day 1 – A Formal Introduction

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KWHL 106.5 FM
  • Anger Management, the entity behind Road to Warped Tour, books us on radio station KWHL 106.5 FM to perform live and interview with Bob & Chad on the morning show.
  • The boys perform “Happy EX-Mas” while I film and photograph.
  • The reality of having to be somewhere at 9:00 A.M. reminds us that being on the road is no different than having a day job back home.

Day 2 – The Warm-Up

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The Covenant House
  • Anger Management books us another show, this time at the Covenant House, a safe refuge which provides shelter for homeless youth in Alaska.
  • GCI, Alaska’s premier telecommunications provider, co-sponsors the event and provides 50 free tickets to the Road to Warped Tour. This will be the first time many of these kids have ever seen a concert.
  • I join the band on tambourine and we perform an acoustic set between speeches from GCI representatives and Covenant House.
  • Afterward, the boys do a signing and photo op while I give away free merchandise and coordinate with GCI. The kids go wild.

Day 2.5 – Wicked Wanda

  • We hop in the van and head over to Chilkoot Charlie’s, or simply “Koot’s,” a world famous bar and music venue where the band will headline the Warped Tour pre-party. Catering is served and we have dinner and watch the newest Game of Thrones with a band from New York called Behind the Façade. Good times.
  • The boys take the stage around midnight while the sun still blazes overhead. I sell merch and take photographs. We meet a girl who offers to sell merch for us at the festival the next day and we acquiesce.
  • Everyone is surprised to see the band Sleeping With Sirens in our audience, only to realize that they are only there to shoot pool and probably didn’t even notice us performing. Stephen and I laugh about the time we got into a fight with some of their members in Los Angeles in 2010.
  • We head off into the night to stir up some trouble in a brand new city.

Day 3 – The Big Day

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Warped Tour 2010 in Los Angeles, CA vs. Warped Tour 2016 in Anchorage, AK
  • The sound of an alarm clock buzzing near my head is the worst possible thing I could hear after passing out a few hours earlier on a stranger’s floor.
  • We arrive early at Sullivan Arena and begin setting up the merch tent. The band performs soundcheck while I coordinate a professional photographer, catering, and freebies from the vendors.
  • We  Are The Movies perform on the main stage. They are the first band to perform at the first Vans Warped Tour event in 2016. I poorly livestream the event over facebook and try to maintain the appearance of professionalism.
  • We spend the rest of the day hanging backstage with our favorite bands, hustling for enough money to get home, and making new friends from all over the world. Our merch girl turns out to be the best damn merch girl any of us have ever seen. She promises to show us around the city later and again, we acquiesce.

Day 4 – Nature Beckons

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Beluga Point
  • The next day is spent exploring Independence Mine State Historical Park in Wasilla. The views are breathtaking. We have a snowball fight in June. We drink water right out of the stream. We experience Alaska.
  • Later that night, Tim and Mike perform an acoustic set to raise money for an organization that teaches teens how to use multimedia. At this point, the band has made five appearances in four days. We eat our free pizza and drink our free wine as we have become accustomed to do.
  • The next several hours are spent moving from bar to restaurant to another stranger’s floor. It’s daylight before we blissfully drift off to sleep. We are beginning to get used to this.


Days 5 & 6 – The Tour Guide

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Midnight in Alaska
  • Our merch girl turns out to actually be a legitimate tour guide with some serious expertise. We visit Earthquake Park, eat Thai food, see a moose, mistake a pod of Beluga whales for white caps, and spend the evening around a campfire singing Red Jumpsuit Apparatus songs on ukulele.


Day 7 – Home

  • Eventually we make our way to the airport. I have a layover in Phoenix while everyone else is at LAX. They see Charlie Day, while I see a desert. My girlfriend picks me up and I go back to normal life. Happy ex-mas, the war is over.FullSizeRender_3

**Special thanks to Chris and everyone at Road to Warped Tour, Pat for his hospitality, Chloe for her skills and company, and Rosie for her food, drinks, and floor to sleep on. I will never forget you, Alaska.**

One of my earliest musical memories is watching Michael Jackson videos on TV and begging my dad to tape them and painstakingly write down all of the lyrics so I could sing along. He didn’t hesitate to buy me a guitar, and didn’t scold me when I never touched it and asked for a drumset a year later. I ended up playing drums in various bands for about ten years before I picked up guitar and vocals around the year 2008. I remember telling all of my friends that I was going to release a solo album, and I honestly really tried. I’ve probably written 20 – 30 songs a year since then, but have never really been satisfied or had the time to pursue releasing a proper album.

All that changed a couple of years ago when I woke up in the middle of the night in a tent in the mountains of West Virginia with a tune running through my head. I had fallen asleep the night before listening to Rufus Wainwright’s latest album and thought maybe for a second that whatever was stuck in my head was simply a reincarnation of one of his songs. Conveniently I had brought my ukulele and iPhone camping with me, as I never leave home without them, and started demoing this song, much to the chagrin of my neighbors (which is a whole other unbelievable story).

That song turned out to be “Wrecking Ball,” which is my first proper solo release and single which is now officially on iTunes, Spotify, and the like. It’s the first song I wrote where I didn’t poorly rip off Neutral Milk Hotel or attempt to sing high-pitched whiny pop-punk songs just to fit into a mold which didn’t fit me. I also recorded, mixed, and mastered all of it myself, except for the help of audio engineer Ryan Liptak (of Happy Tooth & Dug fame) who recorded the drums and lead guitar.

This is the guy that I probably ripped off.
This is the guy that I probably ripped off.

In the year 2015, I set one and only one goal for myself: to finally release my solo album. I even came up with a fancy name, “Some Things Never Change,” which is spot on considering this has been my great white buffalo for the past six years. I’ve written and demoed the majority of the songs, buying fancy recording equipment and trying to push myself to the outer limits of my comfort zone. It has been rewarding and stressful all at the same time, and when you actually think about everything that goes in to making an album, it can certainly seem daunting.

The first step in creating an album is being a competent musician. In all my years of private lessons, practice, ripping off my favorite bands, and trying to create a niche for myself, I finally feel competent enough as a musician to be able to write a decent song. I usually start with a lyric, or a “hook,” craft a melody based off of that, then pick up an instrument. My go to instrument is usually guitar, ukulele, or piano as of late, and helps me craft the chords with which the song will take shape.

Then I do a free-write to help me fill in the lyrical holes, and basically just journal like a sixth-grade girl until I pull something from deep enough within to be taken seriously as an artist. Being a marketing graduate, I crafted a press kit with the quote “lyrical topics include accepting your past, fatherly advice, marriage and income inequality, suicide, and of course a self-deprecating song about hipsters.” Pretty serious stuff, right? It’s not all bad, I did attempt to write a self-deprecating song about hipsters, but honestly it seems so gimmicky and vapid that I’m not sure it will even make the cut.

Dear Diary: Why Aren't I a Rockstar yet? :(
Dear Diary: Why Aren’t I a Rockstar yet? 😦

So I’ve got the bare bones of the song done; chords, melodies, and lyrics, and the next thing to do is to record a scratch track or demo track. These two are not technically the same thing, but I’ll often demo a song and use it as a scratch track later when I’m recording the master. Many engineers and musicians will tell you to always record drums first, and I’ll have to agree with them. Trying to record drums over anything is a serious pain in the ass, even if you’ve followed your metronome like a robot. But music isn’t robotic. Music ebbs and flows and is rarely static.

I always record drums first, and always close enough to a click that it sounds like I know what I’m doing. I guess I forgot to mention the step where I also have to write the drum part. One summer when I was on Vans Warped Tour I spent the whole two months without access to recording gear, so I would listen to my acoustic demos and tap out drum parts with my hands or think of them in my head. I remember my bass player asking me with a genuinely confused look why I always listen to myself. He must have thought I was extremely self-centered. Well, he wouldn’t be wrong in assuming that.

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Photo Credit: twitter.com/THAOphoto

I write and record the drums, and then it’s off to the races with the rest of the rhythm tracks. I lay down a rhythm guitar, bass guitar, scratch vocal, then I start crafting my leads. I never truly appreciated leads until I joined the band Someone Like You and we recorded our debut EP as professionally as we could afford to. I watched our three guitarists come up with lead after lead and heard them seemlessly melt into the verses and choruses, adding texture, melody, and harmony to an otherwise bland rhythm guitar.

Once I have all the leads written, I record the main vocal, add some harmony, back-ups, and listen to the song on repeat enough that if it were on Spotify I’d be rich by now. The next phase is mixing and mastering, which is honestly so much of a science that I wouldn’t do it justice by discussing it here. I add some compression, equalization, reverb and delay, adjust the levels, and once all that is sorted out I start the mastering phase. When mastering, I always refer to the phrase “Radio Ready” to compare my final mix with what one might hear on the radio. Is it loud enough? Have I panned appropriately? Is it clipping anywhere? What about unwanted noise, or even sounds getting lost in the mix?

Mixing and mastering is probably the hardest part of the whole album process, as you can never truly be done mixing. I learned early on to realize when something is the best it’s going to get and just roll with it. Once I’ve got the masters, I can start uploading them to bandcamp, SoundCloud, YouTube, and get my wavs sent off to iTunes, Spotify, Amazon and other digital retailers. At this point in the game, I’ve spent practically no money on recording as I already own or borrow the instruments, have cheap home recording gear, and most websites and retailers are free. I’ll spend about $20 getting CD Baby or TuneCore to put my music on iTunes, but it’s not a bad return on investment.

This s**t takes forever.
This s**t takes forever.

Artwork and photography are a very important visual representation of your music. I’ve got a decent camera and some free editing software, and can easily come up with some promo pics and album artwork. In the day and age of digital purchases, artwork is less important, but it’s not difficult to create something professional on your own in one evening. Next I’ll take my camera and make some YouTube videos, lyric videos, or promotional videos, throw them up for free online and publish them to my social media accounts.


I went to school for marketing and public relations, so it’s easy for me to come up with branding, distribution, press releases and media kits. I work in business administration so I’m able to stay organized and within budget. I’m just a kid from a small town in Ohio, so trust me when I say that if I can do this, anyone can. Getting out and playing shows is the next step, and honestly networking is key. Music is all about community and one of the most valuable lessons I learned playing in punk rock bands is that we all look out for each other. Trading shows with bands or getting added at the last second is common, and concerts are one of the most important means of keeping the momentum of your music going.

If this sounds like a lot of work, it is. You’ll likely have to invest some money before you even get started, and be prepared to make a lot of personal sacrifices (sorry babe). I can only imagine that I won’t earn much income with my music, and having a day job and a personal life can hinder that even more. The important thing is having fun, not putting too much stress on yourself, and sharing one of the most basic human rituals with others. That’s why I’ve decided that in 2015, I’m finally going to release a new album for a new year.

In keeping with the spirit of an album release, today we’ll talk about how to price your album. There are many different factors to consider when establishing a price, such as how much money you put into the making of the album (studio time, artwork, photography, advertising); how much money you hope to earn from sales of the album (after dividing money between band members, paying income tax, manufacturing overhead), and ultimately, what you think the album is worth.

Manufacturing Overhead: Overhead is the cost of doing business. So you rent a studio space for $500 a month, it costs you $750 to press new merchandise each month, and your entire band needs a cost of living wage; so when it’s all said and done, your overhead is likely several thousands of dollars per month.

Income Tax: Taxes paid on all incoming revenue. If you are a solo artist or sole proprietor, or your band is a co-owned LLC, you would generally pay the IRS your income tax quarterly as an independent contractor.

Many artists calculate what they’ll sell their album for by starting with the product cost. What I’ve heard a lot of bands say is “the CDs each cost $2 to press, so we need to earn at least $2.” This is called break-even pricing. What this strategy vies for is earning enough revenue to cover the cost of manufacturing. What it doesn’t take into account is how much money it cost to record the album in a professional studio, how much the photographer was paid, and how much time each band member spent practicing, recording, and promoting. Unless you’re opting for the freemium model (which we’ll discuss later on), this is the best worst-case scenario.

If you want to earn a profit on the sale of your records, what you’ll likely want to do is markup your sale price. Cost-plus pricing is when you consider the initial cost of manufacturing and add (plus) your desired profit. So it takes $2 to press each CD, and you want to earn a minimum of $5 profit per sale, so you sell each album for $7. In today’s economic environment, is this the most realistic price? If every other musician on the planet is selling their album for only $5, and you are selling yours for $7, who do you think the audience is more likely to support? Unless you have added value (bonus tracks, free downloads online, music videos, etc.), your competition is likely to prevail. Competition-based pricing is just that- pricing your products at the same price or lower than your competitors. I’m sure you’ve seen gas stations across the street from one another lowering their prices by mere pennies just to gain market share; well it’s not much different in today’s music industry where supply greatly outweighs demand.

Gross Profit: This is the amount of money you make before paying off your band members, income tax, and using the band fund to cover costs such as hotels and meals.

Net Profit: This is the amount of money that you earn after all expenses are paid. So you sold $1,000 worth of albums, but after living expenses, taxes, and per diems, you’ve got about $40 bucks.

With the increase in streaming programs such as Spotify, Pandora, and Rdio, many consumers, especially die hard music fans aren’t even buying much music anymore. Sure, they might pick up a vinyl record or download an album on bandcamp to support an artist they love, but in 2014, several artists surpassed over one billion plays each on Spotify. With this technological shift in the way we consume music, many bands, especially indie ones, are opting for pay-what-you-want or freemium pricing strategies.

Pay-what-you-want is so simple that it makes you wonder why no one thought of it years ago. Radiohead was one of the first bands to successfully execute this model with the release of In Rainbows in 2008, which saw millions of downloads worldwide. Many indie artists are using the PWYW method as a gamble. Realistically, most people will probably download your album for $0, but every once in a while you might get a very generous benefactor. I remember one time I was hawking my old band’s EP for $5 at a Warped Tour stop in New Jersey, and after hearing us, a young woman offered $20 for the 5-song EP that we recorded in our singer’s basement. She was heavily intoxicated and clearly incapable of making financial decisions, so I declined her offer as many times as possible before she simply shoved the $20 in my face. I gave her $20 worth of merchandise and sang her a few tunes on my ukulele, making damn sure she got her money’s worth, as that was the first (and last) time anybody paid me $20 for my music.

Finally we’ve arrived at the current trend in indie music, the freemium model. When I was going to university for marketing, I had always heard a term called “loss leader” which is a strategy that works well for major corporations. A loss leader is a product that the company sells for a low price or gives away in order to drive consumers to their establishments in the hopes that they will buy other items on which the company will profit. McDonald’s sells $1 large drinks in the summer in hopes that the customers will buy Big Macs and whatever other expensive crap they sell. It usually works. In the music industry, time and time again artists are realizing that the best money they’ll make is on the road. And how can you guarantee that people will come out to see your concert? Well, you can’t really, but giving them free music is definitely a start.

Recently, U2, one of the biggest bands of time immemorial, released their latest album for free on iTunes to all of its users. In all of my years avoiding pop radio and television, I suddenly found myself with a copy of an album which I had previously gone out of my way to avoid. I’d be lying if I didn’t enjoy the U2 tracks that came up on my shuffle, but will I ever go see them live? Probably not, but if it were a local band whose concert I could afford attending, I would definitely be more inclined to go than if they were charging me $10 to listen to their album.

We’ll touch on pricing again as we get into the 4th P, Promotion, covering topics such as discounts and incentives, but for now this is most of what you need to know in order to start pricing your album. Tune in next week to read about place; also known as distribution.

As an artist, you are your product. Your album, your live show, your image, your prose. Out of all of these factors, recent studies show that musicians earn the most income on the road. I’ve always been more of a studio geek than a stage presence, so in this article I’m going to focus on one of the most important products in the music industry: your album. First of all, let’s define album. Is it a single? EP? Full length? Is it digital, or on CD, or vinyl? You’ll likely want to choose the right kind of format for your genre; for example country artists are still moving CDs, many indie artists are selling large numbers of vinyl records, and digitial releases have never been more successful.

Once you’ve figured out what your release will be, you’ll want to start focusing on packaging. Packaging is the visual and physical representation of your product before it hits listener’s ears. Important aspects of packaging consist of cover art, track listing, and liner notes. Cover art is easiest to achieve with digital releases, as you often only need one image to act as the cover of your album. Track listing is also as simple as writing up a text document of the songs included on the album, which order they’re in, and each song’s length. Liner notes may take a little longer to create, as they include lyrics, credits, art and photography contained within a .PDF document. Barriers to physical releases (CD, vinyl, cassette) consist of creating front and back album art including barcode/UPC, designing the actual CD face, and artistically creating the layout based on the format’s physical space limitations. Not only are physical releases more costly to produce, but they often take longer to complete.

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DiscMakers has about a million options for physical packaging

In order to create a successful product, the music, lyrics, and recording quality need to be good, but I’ll leave that topic alone in the hopes that you’ve already achieved those traits before preparing for release. When you are finally ready, you can use the checklist below to narrow your focus.

– Your album is a single, EP, or full length
– Your product will be released digitally, on CD, vinyl, cassette, or all of the above
– You have album art/professional photography, track listing, and liner notes

Above all, you should only release your album once it’s ready. If the songs are poorly performed, or the art isn’t appropriate, the audience will recognize that and respond accordingly. One question I always ask myself is “am I proud of this?” If I am, then I can move forward. If I’m not proud of my work, I go back and tweak every little thing I can until I’m satisfied. I encourage you to take pride in your work and never try to run before you can walk.

Next Phase: Learn How to Price Your Album